Changelog
Version History
This page tracks the technical updates and feature releases of the SynCity project.
v0.3.0 (Upcoming)
New Feature: Added "Industrial Zone" building types.
New Feature: Implemented "Pollution" logic. Industrial zones now lower the land value of nearby tiles.
Fix: Resolved a memory leak in the Agent pathfinding loop.
v0.2.1
Update: Improved the UI for the "Building Inspector" panel. It now shows a profit history graph.
Fix: Fixed a bug where agents would get stuck walking into walls at map boundaries.
Balance: Reduced the construction cost of basic roads by 20%.
v0.2.0
New Feature: Introduction of the "Day/Night Cycle."
New Feature: Added lighting effects (Emissive textures for windows at night).
System: Migrated state management from Redux to Zustand for better performance.
v0.1.0
Release: Initial "Proof of Concept."
System: Basic 10x10 grid rendering.
System: Simple "Click to Build" functionality for test blocks.
System: Basic loop established (Start, Stop, Reset buttons).
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