Changelog

Version History

This page tracks the technical updates and feature releases of the SynCity project.

v0.3.0 (Upcoming)

  • New Feature: Added "Industrial Zone" building types.

  • New Feature: Implemented "Pollution" logic. Industrial zones now lower the land value of nearby tiles.

  • Fix: Resolved a memory leak in the Agent pathfinding loop.

v0.2.1

  • Update: Improved the UI for the "Building Inspector" panel. It now shows a profit history graph.

  • Fix: Fixed a bug where agents would get stuck walking into walls at map boundaries.

  • Balance: Reduced the construction cost of basic roads by 20%.

v0.2.0

  • New Feature: Introduction of the "Day/Night Cycle."

  • New Feature: Added lighting effects (Emissive textures for windows at night).

  • System: Migrated state management from Redux to Zustand for better performance.

v0.1.0

  • Release: Initial "Proof of Concept."

  • System: Basic 10x10 grid rendering.

  • System: Simple "Click to Build" functionality for test blocks.

  • System: Basic loop established (Start, Stop, Reset buttons).

Last updated