Development Phases
Overview
The development of SynCity is divided into four distinct phases. This iterative approach allows us to validate the core simulation logic before investing heavily in high-fidelity graphics.
Phase 1: The Simulation Core (Prototype)
Status: Completed
The primary focus of this phase was to build the mathematical engine that powers the city. Visuals were minimal.
Core Engine: Implementation of the "Tick" cycle and the global state store.
Grid System: Basic 2D array logic to handle coordinate mapping (X, Y).
Economy V1: Implementation of basic transactions (Income, Expenses, and Wallet balance).
Basic AI: Agents can exist, have a name, and possess a single stat (e.g., Money).
Phase 2: Interactive Alpha (Current Focus)
Status: In Progress
The focus moves from backend logic to player interaction and visual feedback.
Building Placement: Players can select blueprints and place them on the grid.
Resource Management: Buildings now consume electricity and water.
Pathfinding: Implementation of A* (A-Star) algorithms to allow agents to navigate the road network.
UI/UX Overhaul: Introduction of the Sidebar, Minimap, and Inspector panels using Tailwind CSS.
Phase 3: Deep Simulation (Beta)
Status: Planned
This phase introduces complexity and "Chaos" into the system to make the city feel alive.
Social Dynamics: Agents will form relationships, get married, or form social groups.
Dynamic Economy: Prices of goods will fluctuate based on supply and demand logic.
Events System: Random events such as natural disasters, economic booms, or pandemics.
Save/Load System: Full database persistence using MongoDB.
Phase 4: Polish & Expansion (Release)
Status: Future
The final phase focuses on optimization, visual fidelity, and platform expansion.
3D Rendering: Potential migration from 2D Canvas to WebGL (Three.js) for fully rotating 3D camera views.
Mobile Port: Optimizing the touch controls for iOS and Android tablets.
Sound Design: Full implementation of spatial audio and adaptive background music.
Mod Support: Releasing an API for community developers to create custom buildings.
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