Professions & Skills

Employment Logic

Jobs are not assigned by the player. They are offered by buildings (Companies) and accepted by agents. A mismatch between available jobs and available skills leads to structural unemployment.

Job Categories

Professions are grouped into three tiers based on complexity and pay.

  • Tier 1: Unskilled Labor

    • Roles: Janitors, Assembly Line Workers, Retail Staff.

    • Requirements: None. Available to all new immigrants.

    • Pay: Minimum wage to Low.

  • Tier 2: Skilled Workers

    • Roles: Technicians, Teachers, Nurses, Police Officers.

    • Requirements: Specific skill points or accumulated experience.

    • Pay: Medium.

  • Tier 3: Specialists / Professionals

    • Roles: Surgeons, Engineers, Executives, Researchers.

    • Requirements: High education level and high experience.

    • Pay: High.

Skill Acquisition

Agents can improve their value in the labor market through two methods.

  1. Learning by Doing: Every tick spent working slightly increases the agent's proficiency in that specific sector. An agent who works at a factory for a year becomes a "Senior Factory Worker" and demands higher pay.

  2. Education: If the player builds Schools or Universities, agents may choose to spend their leisure time and money to attend classes. This grants a permanent boost to their Skill Level, unlocking Tier 2 and Tier 3 jobs.

The Hiring Process

Companies run a "Hiring Logic" script once per day if they have vacancies.

  1. The Company posts a vacancy with a salary offer.

  2. Unemployed agents within a specific radius scan for offers.

  3. Agents compare the salary against their minimum expectation.

  4. If a match is found, the agent is hired and begins commuting the next day.

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